Flight Sim Major Update

For a while I have been unhappy with the quality of the environments in Flight Sim compared to other flight simulators available for the mobile platforms.  Many of my competitors used real arial photos to build their terrains.  Even though Flight Sim offered 20 free airplanes while my competitors offered only 1-2 free airplanes (with others costing $2-$3 each), Flight Sim was failing to capture market share.  I believed that the quality of the terrains (and some other bugs) was the major reason for the poor reviews that Flight Sim was getting.  So over the last few months I have been working on a major update to Flight Sim, more of a redesign that improved the quality & realism of the environments available in the game.

Flight Sim


Prior to posting any preview videos on my progress I had to first figure out how to use real arial shots of terrains in a game, without crashing the average phone.  That process took a month on its own with many failed experiments and wasted hours.

However at the end I was able to create a fairly realist environment that will work on the majority of mobile devices.  Since July 18th I have been posting these preview videos on Youtube documenting my progress.

Today I am happy to announce that Flight Sim for Android is now live! The iPhone/iPad version has already been submitted to the store and should be live within a few days.

As always I look forward to your comments and suggestions.  Feel free to post them on my Twitter or Facebook Page.