Tag Archives: Train Game

Train Sim New Passengers Preview

One of the frequent complains I receive from our fans is that the railcars in Train Sim are always empty. This breaks some of the immersion and is an obvious an area for improvement.

However in the past I have been reluctant to add more details to the interiors of the trains to ensure that Train Sim performs well on slower devices. Adding more polygons (3D Models) to a scene can easily overwhelm the GPU and crash the game on older phones and tablets.

The solution that occurred to me is to enable the high quality passengers for newer and higher powered devices and keep the older passenger models and empty railcars for devices that are older and less powerful.

So to that end here is a small preview of the new passenger models I am adding to the interior of railcars. I will also be replacing the passenger models currently used when onboarding and departing railcars when the train is stopped, with these higher quality ones.

Coming Soon to Train Sim

Happy Rails!

Train Sim Deployment Continues

This weekend has been very rainy in my home town of Calgary (Canada) so I was able to focus more on deploying the new version of Train Sim to the other platforms.

So far I managed to convert and test the new version Train Sim for iOS and uploaded it to the Apple App Store (should be live on your favourite iPhone or iPad within a in a day or so)

While I was testing the iOS version I found a few bugs so I also released a beta version for Android with a few of these bug fixes: (link: http://bit.ly/2YcVK77)

The new beta version of Train Sim has the following fixes:

– Fixed an issue where Steam Train Wheels would some times not turn
– Rail Crossings now have flashing lights (again)
– Weed whacked some grass that grew over the Train Tracks in the Desert Level
– Fixed some tenders were jittery

All of the above fixes are already present in the new iOS version.

Happy Rails!