Train Sim is heading to Steam. The rails are being laid now, and I’ll share more as the Steam version comes together.

Train Sim is heading to Steam. The rails are being laid now, and I’ll share more as the Steam version comes together.


New Update to Train Sim is now live for Android, iOS & Windows Store
In this update:

New Train Sim Update is now Live for Android & iOS. Here’s what’s new:
Most exciting of all: after all these years, Australia is finally represented in Train Sim with the Queensland Rail Diesel Tilt Train, pictured above.

Over the last year, Train Sim had 9 official releases, along with a steady stream of beta updates and behind-the-scenes work.
From the outside, that can look simple. A new version goes out, a few new features appear, and the game keeps moving forward. But when I look back at that year of development, what I see is the real shape of indie game development.
Some of it was visible right away. Public updates added new trains like the ČSD Class 754, British Class 360, and Peckett 0-4-0ST, along with a new Austria-Czech Republic themed level, multiplatform leaderboards, train filtering, vehicle crashing, and many improvements to steam visuals, track switching, UI, and bug fixes. Behind the scenes, the git history for that same period shows 126 commits, more than 700 file changes, and over 100,000 lines changed as Train Sim kept moving forward.

That is a big part of indie game development as I know it. It is not just about shipping the exciting parts. It is also about maintenance, iteration, cleanup, and making sure the game keeps getting better to play, not just bigger on paper.
Looking back at the updates, that balance really stands out. One release might add a new locomotive or level. Another might improve steam visuals, track switching, or train filtering. Another might focus on Creative Mode or a long list of bug fixes. Put together, those releases show a game being actively looked after.
That matters to me because Train Sim is not built by a large studio with endless time and resources behind it. I work on it alongside a full-time job and family life, which means a lot of the development happens in the hours around everything else. A lot of that work happens in ordinary evening moments, just me and my MacBook while the TV is on and life is still moving around me. That is part of what indie game development often looks like: not perfect uninterrupted blocks of time, but steady progress wherever you can make it.

So when I look at a year with 9 official releases, many beta updates, feature work, refactors, and technical cleanup, I do not just see output. I see persistence. I see late-night progress. I see the reality of trying to keep building something meaningful in limited time.
I think that is part of what people do not always see in indie game development. Not every long-running game is supported by a big team. Sometimes it is one person returning to the work whenever they can, fixing one more issue, improving one more system, and getting one more release out.
One thing I have come to appreciate is the power of steady, incremental work. Progress in Train Sim was achieved through small steps repeated over time: one feature, one fix, one refactor, one release after another. Over time, that kind of constant improvement can build something meaningful.
That is what this last year of Train Sim development looks like to me: not just a list of releases, but a record of continued care. A mix of feature work, bug fixing, refactoring, and persistence.
If you’d like to see the result of all that work, you can download Train Sim here:

We’ve been busy under the hood – here’s what’s new:
Update now and let us know what you think!
Android Google Play: https://play.google.com/store/apps/details?id=com.ogien.trainsim
Apple iPhone: https://apps.apple.com/us/app/train-sim/id638826683

I’ve been working on some major improvements to Train Sim’s Creative Mode to make building faster, safer, and more intuitive. Here’s what’s new.
The editor now has three distinct modes, each designed to remove friction from the building process:
Build Mode
Place new buildings and items without disturbing anything you’ve already placed. Existing objects are locked, so you won’t accidentally drag them while building. This was one of the most requested improvements from players.
Edit Mode
Select and modify existing objects. Tap an object to move it, rotate it, or delete it. A contextual panel appears on selection, giving you quick access to all editing tools.
Terrain Mode
Sculpt the terrain by raising or lowering the ground. The active tool is clearly highlighted, so you always know what effect you’re applying.
A label at the top of the screen shows the current mode, and the active mode button is highlighted for clarity.
Editing placed objects is now significantly more flexible:
Undo has been completely rebuilt to be more reliable and scalable:
Objects now snap to a grid by default when placing, making it easier to create clean, organized layouts.
Shared Creative Mode levels now include terrain textures. If you build a desert, it will look like a desert when someone imports it.
This required adding new data to the share format while maintaining backwards compatibility. Older share codes still load correctly, just without texture information.
One of the more subtle bugs involved UI input “passing through” to the game. Tapping a button, like rotate, would also trigger a world interaction underneath it.
Unity’s standard fix works with a mouse but not reliably with touch input unless you pass the correct finger ID. On the frame where the finger lifts, that data can disappear entirely. This has been addressed and should work much better.
These improvements are available in the Train Sim Open Beta.
https://play.google.com/apps/testing/com.ogien.trainsim
Your feedback helps make Train Sim better for everyone!

A New Train Sim Update is now live!
Android: https://play.google.com/store/apps/details?id=com.ogien.trainsim
iOS: https://apps.apple.com/us/app/train-sim/id638826683
New in this release:
Looks like the Train Drivers are once again getting ready for Christmas! 🎄



Train Sim Update for Android & iOS is now live! 📱
👉 Download Android: https://play.google.com/store/apps/details?id=com.ogien.trainsim
👉 Download iOS: https://apps.apple.com/us/app/train-sim/id638826683
This update includes:

Train Sim Update is Here
We’ve rolled out a new update to make your train journeys smoother, more realistic, and more fun. Here’s what’s new:
Update now for Android & iOS and experience the improvements for yourself.