I’ve been working on some major improvements to Train Sim’s Creative Mode to make building faster, safer, and more intuitive. Here’s what’s new.
A New Mode System
The editor now has three distinct modes, each designed to remove friction from the building process:
Build Mode Place new buildings and items without disturbing anything you’ve already placed. Existing objects are locked, so you won’t accidentally drag them while building. This was one of the most requested improvements from players.
Edit Mode Select and modify existing objects. Tap an object to move it, rotate it, or delete it. A contextual panel appears on selection, giving you quick access to all editing tools.
Terrain Mode Sculpt the terrain by raising or lowering the ground. The active tool is clearly highlighted, so you always know what effect you’re applying.
A label at the top of the screen shows the current mode, and the active mode button is highlighted for clarity.
Object Editing Improvements
Editing placed objects is now significantly more flexible:
Rotate objects Rotate any object clockwise or counter-clockwise. No more rebuilding something just because it’s facing the wrong direction.
Delete individual objects Remove exactly what you want. Previously, your only options were undoing the last action or clearing everything.
Reliable touch controls Objects now move only when you intentionally drag them. A quick tap selects instead of moving.
Improved Undo System
Undo has been completely rebuilt to be more reliable and scalable:
Undo object movement Moving an object can now be undone precisely. Implementing this revealed a subtle issue with Unity’s event ordering. Depending on timing, either the input event or the update loop could fire first, which sometimes caused undo to delete objects instead of restoring them.
Unlimited history The old system used a fixed array of 10 slots and manually shifted entries. It’s now backed by a dynamic list, allowing for unlimited undo history. This also fixed a bug where undoing the only placed object removed it visually but left behind invalid data in the save file.
Grid Snapping
Objects now snap to a grid by default when placing, making it easier to create clean, organized layouts.
Better Sharing
Shared Creative Mode levels now include terrain textures. If you build a desert, it will look like a desert when someone imports it.
This required adding new data to the share format while maintaining backwards compatibility. Older share codes still load correctly, just without texture information.
A Note on Mobile Touch
One of the more subtle bugs involved UI input “passing through” to the game. Tapping a button, like rotate, would also trigger a world interaction underneath it.
Unity’s standard fix works with a mouse but not reliably with touch input unless you pass the correct finger ID. On the frame where the finger lifts, that data can disappear entirely. This has been addressed and should work much better.
Try It Now
These improvements are available in the Train Sim Open Beta.
Over the past year, we’ve been hard at work delivering consistent improvements to Train Sim, and we’re excited to share a snapshot of our update timeline. From version 4.6.2 through to 4.7.7, we’ve rolled out eight major updates, each marked complete and packed with new features, fixes, and optimizations aimed at making your simulation experience even better.
What might look like simple version numbers actually reflects a lot of behind-the-scenes effort—from modeling new trains and environments to improving physics, fixing edge-case bugs, and responding to your feedback. Each purple bar in our timeline represents real progress made possible by a small but dedicated team that loves trains just as much as our players do.
Thank You for Riding With Us
We’re grateful for the continued support of our players. Your suggestions, reviews, and enthusiasm help guide our roadmap and keep us motivated. As we move into future versions, we’ll continue to prioritize quality, innovation, and the immersive realism Train Sim is known for.
Celebrating Train Sim Version 4.7.7 🚂
We’re thrilled to announce that Train Sim 4.7.7 is now live for Android & iOS
This version introduces the beautifully detailed Peckett 0-4-0ST Locomotive, a charming addition to our historic steam fleet. Alongside this, we’ve included a number of important fixes and improvements:
Resolved issues with the Class 360 and VL65 trains
Refined the Interior View UI for a smoother experience
Added new buildings to the English Country level, bringing even more life to your rural journeys
Fixed track-changing bugs to ensure seamless routing
We can’t wait for you to experience it all. Happy railroading!
Exciting news, dino fans! The latest Dinosaur Sim update is now available on iOS & Android, bringing brand-new features to enhance your prehistoric adventures!
✨ What’s New? 🦕 New Playable Deinocheirus – Take control of this mighty dinosaur and dominate the wild! 🏆 New Leaderboard System – Compete against players worldwide and prove you’re the ultimate dino! 🛠 Bug Fixes & Performance Improvements – Smoother gameplay for an even better experience!
The new update to Idle Train Tycoon is now live for Android and iOS featuring new Leaderboard system and bug fixes and quality of life improvements.
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