Category Archives: Blog

What a Year of Train Sim Development Really Looked Like

Over the last year, Train Sim had 9 official releases, along with a steady stream of beta updates and behind-the-scenes work.

From the outside, that can look simple. A new version goes out, a few new features appear, and the game keeps moving forward. But when I look back at that year of development, what I see is the real shape of indie game development.

Some of it was visible right away. Public updates added new trains like the ČSD Class 754, British Class 360, and Peckett 0-4-0ST, along with a new Austria-Czech Republic themed level, multiplatform leaderboards, train filtering, vehicle crashing, and many improvements to steam visuals, track switching, UI, and bug fixes. Behind the scenes, the git history for that same period shows 126 commits, more than 700 file changes, and over 100,000 lines changed as Train Sim kept moving forward.

That is a big part of indie game development as I know it. It is not just about shipping the exciting parts. It is also about maintenance, iteration, cleanup, and making sure the game keeps getting better to play, not just bigger on paper.

Looking back at the updates, that balance really stands out. One release might add a new locomotive or level. Another might improve steam visuals, track switching, or train filtering. Another might focus on Creative Mode or a long list of bug fixes. Put together, those releases show a game being actively looked after.

That matters to me because Train Sim is not built by a large studio with endless time and resources behind it. I work on it alongside a full-time job and family life, which means a lot of the development happens in the hours around everything else. A lot of that work happens in ordinary evening moments, just me and my MacBook while the TV is on and life is still moving around me. That is part of what indie game development often looks like: not perfect uninterrupted blocks of time, but steady progress wherever you can make it.

So when I look at a year with 9 official releases, many beta updates, feature work, refactors, and technical cleanup, I do not just see output. I see persistence. I see late-night progress. I see the reality of trying to keep building something meaningful in limited time.

I think that is part of what people do not always see in indie game development. Not every long-running game is supported by a big team. Sometimes it is one person returning to the work whenever they can, fixing one more issue, improving one more system, and getting one more release out.

One thing I have come to appreciate is the power of steady, incremental work. Progress in Train Sim was achieved through small steps repeated over time: one feature, one fix, one refactor, one release after another. Over time, that kind of constant improvement can build something meaningful.

That is what this last year of Train Sim development looks like to me: not just a list of releases, but a record of continued care. A mix of feature work, bug fixing, refactoring, and persistence.

If you’d like to see the result of all that work, you can download Train Sim here:

Train Sim – New Update Out Now!

                                                                                                                                                                                                  We’ve been busy under the hood – here’s what’s new:

  • New Login Streak Leaderboard – climb the ranks just by showing up
  • New Mini Map – never lose track of where you’re heading
  • Current Player Activity – see who’s riding the rails right now
  • Creative Mode – dozens of improvements and bug fixes
  • Rollings Stock (Wagons)
  • Improved Steam Engine – better steam positioning across engines
  • 7 New Languages – Ukrainian, Korean, Indonesian, Czech, Hungarian, Malay, and Dutch

Update now and let us know what you think!

Android Google Play: https://play.google.com/store/apps/details?id=com.ogien.trainsim

Apple iPhone: https://apps.apple.com/us/app/train-sim/id638826683

Creative Mode Update: What’s New in Train Sim          

 I’ve been working on some major improvements to Train Sim’s Creative Mode to make building faster, safer, and more intuitive. Here’s what’s new.

A New Mode System

The editor now has three distinct modes, each designed to remove friction from the building process:

Build Mode
Place new buildings and items without disturbing anything you’ve already placed. Existing objects are locked, so you won’t accidentally drag them while building. This was one of the most requested improvements from players.

Edit Mode
Select and modify existing objects. Tap an object to move it, rotate it, or delete it. A contextual panel appears on selection, giving you quick access to all editing tools.

Terrain Mode
Sculpt the terrain by raising or lowering the ground. The active tool is clearly highlighted, so you always know what effect you’re applying.

A label at the top of the screen shows the current mode, and the active mode button is highlighted for clarity.

Object Editing Improvements

Editing placed objects is now significantly more flexible:

  • Rotate objects
    Rotate any object clockwise or counter-clockwise. No more rebuilding something just because it’s facing the wrong direction.
  • Delete individual objects
    Remove exactly what you want. Previously, your only options were undoing the last action or clearing everything.
  • Reliable touch controls
    Objects now move only when you intentionally drag them. A quick tap selects instead of moving.

Improved Undo System

Undo has been completely rebuilt to be more reliable and scalable:

  • Undo object movement
    Moving an object can now be undone precisely. Implementing this revealed a subtle issue with Unity’s event ordering. Depending on timing, either the input event or the update loop could fire first, which sometimes caused undo to delete objects instead of restoring them.
  • Unlimited history
    The old system used a fixed array of 10 slots and manually shifted entries. It’s now backed by a dynamic list, allowing for unlimited undo history.
    This also fixed a bug where undoing the only placed object removed it visually but left behind invalid data in the save file.

Grid Snapping

Objects now snap to a grid by default when placing, making it easier to create clean, organized layouts.

Better Sharing

Shared Creative Mode levels now include terrain textures. If you build a desert, it will look like a desert when someone imports it.

This required adding new data to the share format while maintaining backwards compatibility. Older share codes still load correctly, just without texture information.

A Note on Mobile Touch

One of the more subtle bugs involved UI input “passing through” to the game. Tapping a button, like rotate, would also trigger a world interaction underneath it.

Unity’s standard fix works with a mouse but not reliably with touch input unless you pass the correct finger ID. On the frame where the finger lifts, that data can disappear entirely. This has been addressed and should work much better.

Try It Now

These improvements are available in the Train Sim Open Beta.                                       

https://play.google.com/apps/testing/com.ogien.trainsim

Your feedback helps make Train Sim better for everyone!   

Help Improve Train Sim via Discord Bug Reports

One of the best ways Train Sim has been improving lately isn’t just through development, it’s through player feedback.

I added a simple #bug-reports channel to the Discord server, and it’s quickly become one of the most valuable tools I have. Players report issues they run into, from game-breaking bugs to small visual glitches, and I’m able to jump in, reproduce them, and fix them much faster.

In many cases, bugs reported in Discord have been fixed the same day or included in the very next update. Whether it’s crashes, physics issues, or strange visual glitches, these reports directly shape the game. (You can also use this channel to report bugs in any of my other games.)

If you’ve ever run into something frustrating or just “off” while playing, I’d really appreciate you sharing it.

Discord

Join the Discord and report bugs here: https://discord.gg/DzxjTmrvCr

Every report helps make our games better.

Google Features 3583 Bytes and the Story Behind Train Sim

We’re excited to share that 3583 Bytes has been featured by Google for Publishers in a story highlighting the journey behind Train Sim and the work that has gone into building the game over the past decade.

The article looks at how Train Sim first began as a small Unity project created by the company’s founder for his son, and how that simple idea eventually grew into a long-running mobile train simulator played by millions of people around the world.

Being featured by Google is a meaningful milestone for us. Train Sim has been developed and updated for more than ten years, and during that time the goal has always been the same: create a train simulator that is accessible, enjoyable, and easy for players to jump into while still offering plenty of freedom to explore different trains and environments.

The story also highlights the approach we have taken to supporting the game. Advertising through Google AdMob has helped us keep Train Sim free and accessible to a wide audience while continuing to invest in updates, improvements, and new features.

What started as a small personal project has grown into something much larger thanks to the players who have supported the game over the years. Seeing Train Sim recognized by Google is both exciting and a reminder of how far the game has come since its first release.

If you’re interested in the full story behind the game and how it grew over the years, you can read Google’s article here:

https://www.google.com/ads/publisher/stories/3583_bytes/

Thank you to everyone who has played Train Sim and helped make the journey possible.

Train Sim Is Now Listed on Grokipedia

Train Sim Is Now Listed on Grokipedia

We have some exciting news to share with our community. After years of building, refining, and expanding Train Sim, the game now has its own dedicated page on Grokipedia.

While we have not yet succeeded in getting Train Sim listed on Wikipedia, being recognized on Grokipedia is an important milestone for our small indie studio. It represents another step forward in the journey of a game that began as a personal project and grew into something enjoyed by players around the world.

Why This Listing Matters

Grokipedia is an emerging online knowledge platform that documents notable projects, products, and creative works. Having Train Sim included means the game now has an additional presence in the broader digital landscape.

For an independent developer, visibility matters. Discoverability matters. Recognition matters. Every listing, every mention, and every player recommendation helps extend the reach of the game and the studio behind it.

Although Wikipedia also remains a goal for the future, we are proud to see Train Sim formally documented and accessible to readers searching for information about the game.

Thank You for Being Part of the Journey

None of this would be possible without the players who downloaded the game, shared it with friends, left reviews, and supported updates over the years. Independent development is a long road, and milestones like this are worth celebrating together.

We will continue improving Train Sim, adding new content, refining performance, and building on the foundation that has brought us this far.

If you would like to take a look, you can visit the Train Sim page on Grokipedia and see how the game is now represented there.

Thank you for riding along with us.

The 3583 Bytes Team

Train Sim Update for Android & iOS is now live!


Train Sim Update for Android & iOS is now live! 📱
👉 Download Android: https://play.google.com/store/apps/details?id=com.ogien.trainsim
👉 Download iOS: https://apps.apple.com/us/app/train-sim/id638826683

This update includes:

  • New Mute Sound Option
  • Added British Rail Class 08 Switcher
  • Added PKP ET22 Electric Locomotive
  • Fixed Siemens ES64U4 Interior Camera
  • Improved Prussian T18 Locomotive Textures & Wheels
  • Improved Pesa 214Ma Locomotive Model
  • Many Bug Fixes to bugs reported by our Beta Testers (Thank you)