
Train Sim update is now live for Android, Amazon & iOS! Featuring:
- New Norfolk Southern ES44DC Engine
- More Transparent outer train windows to view drivers
- More Bug Fixes & Improvements
Happy Rails!

Train Sim Update for Android is now Live! New Snow Level, Many Bug Fixes & Improvements, new Custom Environment Items and more.
Here is a video showing the new level in its completed state:
I already started working on the update for iOS and Windows Store, Amazon & Mac will be coming soon after.
Happy Rails,

Train Sim update is now live for Android, iOS & Amazon. This update features a New EMD GP9 Engine, New Grain Cars improved Car Shunting on train yards and a new Started Track for the Custom Environment feature.
Also it looks that the train drivers in have put up a Christmas Tree to celebrate the Holidays. Merry Christmas & Happy Holidays Everyone!

I am working on a new experience for Train Sim that would allow players to shunt & switch cars in the Train Yards. This is a short preview video showing my progress on a test level.

I am excited to announce that the next Train coming soon to Train Sim is the EMD GP9. Here is a preview image of the train along with its new grain cars. Happy Rails!
Here is a 2nd preview of the new Airport Level coming soon to Train Sim. Layout is mostly done, going to start testing tomorrow.
For a while I have been unhappy with the quality of the environments in Flight Sim compared to other flight simulators available for the mobile platforms. Many of my competitors used real arial photos to build their terrains. Even though Flight Sim offered 20 free airplanes while my competitors offered only 1-2 free airplanes (with others costing $2-$3 each), Flight Sim was failing to capture market share. I believed that the quality of the terrains (and some other bugs) was the major reason for the poor reviews that Flight Sim was getting. So over the last few months I have been working on a major update to Flight Sim, more of a redesign that improved the quality & realism of the environments available in the game.

Prior to posting any preview videos on my progress I had to first figure out how to use real arial shots of terrains in a game, without crashing the average phone. That process took a month on its own with many failed experiments and wasted hours.
However at the end I was able to create a fairly realist environment that will work on the majority of mobile devices. Since July 18th I have been posting these preview videos on Youtube documenting my progress.
Today I am happy to announce that Flight Sim for Android is now live! The iPhone/iPad version has already been submitted to the store and should be live within a few days.
As always I look forward to your comments and suggestions. Feel free to post them on my Twitter or Facebook Page.